As you level up, you also earn skill points which can be spent on various ranks of abilities you can use in dungeons. Even so, you don't spend a huge amount of time in dungeons, and rewards feel very immediate. By yourself, it could take three times that, even on an easier mode. In a solid group, you can tear through most dungeons – even on the toughest difficulty – in about five minutes. Instead, the game encourages players to make other characters. This prevents players from blowing through to max level in a week. There are about 150 rooms-worth of fatigue points in the bar, and as soon as it is empty, that's it for the day. Just above your skillbar sits a little blue "fatigue" meter that drains every time you enter a new dungeon room. You'll also unlock the next difficulty level of a dungeon if you haven't completed it before. The better you do, the better your rewards, so it pays to pay attention. After that, you're given a rating from F (if you suck) to SSS (if you sssuck - just kidding, you get SSS if you do exceptionally well), and loot, experience and money are dished out. Eventually you'll reach a boss door, where you'll fight the head honcho and a group of his lackeys. ![]() Every time you and your group enter a new room, the doors lock and you are tasked with beating the ever-loving gold out of them in order to progress. It gets a little more complex as enemies get tougher and more resilient, and as you gain more abilities. The general idea is to use an ability that will knock your opponent into the air, then juggle them with various attacks. A, S, D, F, G and H are all reserved as hotkeys for special abilities, although these can also be activated by button combos using the arrow keys and 'Z', or the space bar. Combat consists of movement with the arrow keys, 'Z' for a special attack, 'X' for your basic attack, and 'C' to jump. Each character type (including the different genders for the Gunner) has a different intro, ranging from the somewhat serious for the Slayer class to the more comical and nonsensical Mage intro. Starting a game presents you with a manga-styled intro that runs you through the story of your character. I have had the opportunity to play this game for a while, trying three of the five different character classes (Gunner, Fighter, Slayer, Mage and Priest), and I can say beyond a shadow of a doubt that DFO is fun.įighters, despite being the most standard class, are very fun to play. The art style is heavily inspired by games like Guilty Gear and Street Fighter, and the game play is fast-paced and action-based. Dungeon Fighter Online, or DFO, is a 2.5D side-scrolling brawler, where players go room-by-room through a dungeon, slaying monsters and looting items, crafting material, equipment and cash. ![]() Nexon (Maple Story) released Dungeon Fighter Online in Korea and China a while ago, and has kept it in open beta for many months in the west.
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